![]() There are of course plenty of collectibles to be had outside of the missing equipment, which adds yet another level of replayability to the game. Some of the costumes are still cool, but offer a much smaller incentive for working toward them. And where this change is merely cosmetic, it used to be that the different outfits offered various stat changes, such as increased healing ability for Wolverine or attack power for Hulk. You can still earn one additional costume for every character, but this is down from three in the original. Fantastic (who is resistance to melee damage) is essential.Īnother big loss is the character's alternate costume unlockables. Equipping a medal that adds elemental damage to your attacks against Mr. These can also be switched on the fly via the pop-up box (though only the game's host can do so) and will greatly help to strategize against certain bosses. No longer can you find equipment to increase your individual stats (a staple of pretty much any RPG), but instead your team has up to three "Team Boost" medals that can be equipped for team-wide increases. Another one of my favourite aspects of the original has been replaced ever so slightly as well. No mixing and matching for your play style here either you are stuck with what you're given. Each character has up to four special powers to use, down about half from the total in the first game. Most of the gameplay mechanics remain unchanged from the original, but things unfortunately seem a bit toned down. The only fix is returning to the dashboard, which again will cause a loss of progress unless you just happened to save. On top of all that, there is a glitch that will cause players to get frozen at the pause screen. The auto-save is extremely far apart and if the host drops from the game without the others are manually saving, there goes any work you've done up until that point. If the host of the game has a save file either further along in the game than yours or on the opposite side of the war, only collectibles will be saved on your end, which means no levelling up and no progress toward achievements. The second glaring error is the save file system. To join a game, everyone has to quit to the main menu and begin anew. The first glaring error is no drop-in, drop-out feature though I'm sure that was just to save development time. Unfortunately, the co-op when attempted online over Live is (at the time of this writing), completely mucked up. A very nice touch to keep the game flowing without sacrificing customization. Pressing the Back button at any time will transfer your character to AI control and allow you to fiddle with your stats via a very small pop-up box that lets your co-op partners play uninterrupted. One excellent feature added in to this sequel is being able to upgrade on the fly as well. As you defeat enemies, you will earn experience to level up your characters and gain attribute points to increase their skills and stats. Instead of being limited to "extraction points" to utilize this feature like in the original, characters can be swapped in on the fly at any time. Designed with co-operative play in mind, you create custom teams of four heroes to use on missions. The biggest draw of the first game is still the biggest draw of the second. ![]() Luckily Act Three kicks off with a bigger threat looming as villains such as Green Goblin and Venom are taken over by nanite technology and the two sides will reunite to do battle side-by-side once again. If you're on the Pro-Registration side for instance, you will not have access to Captain America, Iron Fist or Luke Cage for the entirety of Act Two. This aspect gives the game excellent replay value, especially considering some heroes are locked to a side in the war. At the end of Act One you can either choose to sign up and register, and then begin missions focusing on hunting down renegade heroes, or choose to rebel, and go into hiding and fighting back against what you feel is an unjust law. With a total of three main acts and a prologue, the game's second act is different depending on which side you take in the Civil War. Thus brings in one of the main attractions of the game, the split story mode. Obviously this works in theory, especially for younger heroes, but many of the old-school heroes are not buying it. However, the meat of the game focuses on the Civil War storyline, in which legislation is passed that will force anyone with a superpower to register with the government, give up their secret identity and train to properly use their powers before being put into the field. ![]() The prologue mission puts you in the middle of the Secret War waged by Nick Fury against Latveria. The story in this sequel focuses on two recent storylines from the actual Marvel comic book universe. Insert obligatory 'Hulk Smash' reference here. ![]()
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